D.I.C.E. Awards

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D.I.C.E. Special Awards

The Hall of Fame award is reserved for individuals who have been instrumental in the development of highly influential games. These individuals are usually associated with having moved a particular genre forward. Candidates are typically designers or creative directors, but can also be technologists, producers or production executives. These individuals demonstrate the highest level of creativity and innovation which results in significant product influence on a scale that expands the scope of the industry. The candidates and inductee are chosen by the Academy Board and announced at the D.I.C.E. Awards.

2022

Ed Boon, Chief Creative Officer, NetherRealm Studios

2020

Connie Booth, Vice President of Product Development at Sony Interactive Entertainment (SIE)

2019

Bonnie Ross, Corporate Vice President at Microsoft and Head of 343 Industries

2017

Todd Howard, Game Director, Bethesda Game Studios

2016

Hideo Kojima, Game Designer, Kojima Productions

2014

Leslie Benzies, President, Rockstar North

2014

Dan Houser, Co-founder and Vice President of Creative, Rockstar Games

2014

Sam Houser, Co-founder and President, Rockstar Games

2013

Gabe Newell, President and Co-Founder, Valve Corporation

2012

Tim Sweeney, CEO and Technical Director, Epic Games, Inc.

2011

Dr. Greg Zeschuk, Co-Founder, Bioware

2011

Dr. Ray Muzyka, Co-Founder, Bioware

2010

Mark Cerny, President, Cerny Games

2009

Bruce Shelley, Game Designer, Ensemble Studios

2008

Michael Morhaime, President & Co-Founder, Blizzard Entertainment

2007

Dani Bunten, Game Designer and Programmer

2006

Richard Garriott, NCsoft North America

2005

Trip Hawkins, Electronic Arts

2004

Peter Molyneux, Lionhead Studios

2003

Yu Suzuki, SEGA Coporation

2002

Will Wright, Maxis

2001

John Carmack, id Software

2000

Hironobu Sakaguchi, Square USA, Inc.

1999

Sid Meier, Firaxis Games

1998

Shigeru Miyamoto, Nintendo Co., Ltd. - Kyoto, Japan

The Lifetime Achievement Award is reserved for individuals whose accomplishments span a broad range of disciplines over a lengthy career in the industry. Recipients are typically individuals distinguished for their business leadership and are not necessarily involved in development or the creative process. Through their leadership and ideology, these individuals have driven significant and positive change across the industry. The candidates and inductee are chosen by the Academy Board and announced at the D.I.C.E. Awards.

2022

Phil Spencer, CEO, Microsoft Gaming

2018

Genyo Takeda, Special Corporate Advisor, Nintendo

2016

Satoru Iwata, President, Nintendo Co., Ltd.

2011

Bing Gordon, Partner, Kleiner Perkins Caufield & Byers

2010

Doug Lowenstein, President & CEO, Private Equity Council

2008

Ken Kutaragi, CEO, Cellius

2007

Minoru Arakawa and Howard Lincoln

The Pioneer Award is reserved for individuals whose career spanning work has helped shape and define the interactive entertainment industry. These individuals are often associated with the creation of a technological approach or the birth of a new genre. The accomplishments of the Pioneer Award recipient are generally focused in a particular discipline or a few particular areas directly related to development of games.  The candidates and inductee are chosen by the Academy Board and announced at the D.I.C.E. Awards.

2015

Ralph H. Baer, Creator, Magnavox Odyssey

2015

Allan Alcorn, Designer, Pong

2014

Eugene Jarvis, Co-founder and President, Raw Thrills, Inc.

2013

Dave Lebling, Co-Founder, Infocom

2013

Marc Blank, Co-Founder, Infocom

2012

Ed Logg

2011

Bill Budge, Staff Engineer, Google

2010

David Crane

The Technical Impact Award celebrates unique innovations that contribute to the ongoing progress of interactive media. Honorees may come from various facets of the industry, which include but are not limited to software, hardware, and community.

2016

Visual Basic

2015

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