The Academy of Interactive Arts & Sciences (AIAS), the video game industry’s professional trade organization, representing over 30,000 development and creative members, has opened submissions for the 27th Annual D.I.C.E. Awards (#DICEAwards), serving to recognize excellence among peers currently working in games. This year's D.I.C.E. Awards ceremony closes the three-day D.I.C.E. Summit on the evening of Thursday, February 15th at the Aria Resort & Casino in Las Vegas.
Registration for the 2024 D.I.C.E. Summit (#DICE2024) is now open. The premier video game networking conference returns to Las Vegas from Tuesday, February 13th through Thursday, February 15th at the Aria Resort.
This year’s D.I.C.E. theme will explore the idea, Game Changers. Highlighting the transformative impact of both people and technology in shaping the gaming industry, Game Changers will explore how human creativity, innovation, and cutting-edge technological advancements drive immersive and engaging experiences, pushing the boundaries of interactive entertainment. The D.I.C.E. Summit will bring together game makers to discuss and showcase game-changing ideas, technologies, and collaborations that have shaped the past and present and how we will continue to drive the future of interactive entertainment.
Interested in submitting a programming proposal? Please visit our submissions page here.
The Academy of Interactive Arts & Sciences (AIAS), iam8bit, and fortyseven (47) communications are excited to announce that submissions have opened for its 3rd annual Game Maker’s Sketchbook, which promotes and honors a broad spectrum of art by specific artists in video games and raises funds for the AIAS Foundation, the charitable arm of the Academy.
The arts showcase will collect submissions in the categories of Storyboard, Environment Art, Character Art, Iconography, Curiosities, and Impact. Submissions will be open from Nov. 8, 2023 – Jan. 12, 2024. The selections will be announced in March 2024 and showcased at the 2024 Game Developers Conference.
Ted Price chats with his colleague and Senior Creative Director at Insomniac Games, Bryan Intihar. Together they discuss Marvel's Spider-Man 2 including the important pillars that guided development; motivating teams to go beyond what they believe they're capable of; letting experts be experts; identifying the next generation of leaders; the importance of story and characters; and what he hopes players take away from their experience.
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Trent Kusters chats with Enrique Cabeza and David Erosa from The Game Kitchen. Together they discuss their hit series Blasphemous including how they designed the game around the art direction; their studio history and transitioning from work for hire projects to their own original IP; having a successful first original game and deciding to scrap it all and start from scratch for the sequel; and how they're using Blasphemous as a vehicle to share their local culture to the world.
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Trent Kusters chats with Ben Gabbard & David Adams of Remnant series developer Gunfire Games. Together they discuss their careers including their early work at Vigil Games on the Darksiders series; founding Gunfire Games and their early projects with Oculus; their early ideas for the Remnant series including key pillars; learning to be strategic given development restraints; and how Remnant II is a culmination of everything they learned from their previous projects.
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