D.I.C.E. Lake Como Announced

September 30 to October 2, 2024

Registration details coming soon

D.I.C.E. Europe 2024 will be taking place from September 30th to October 2nd in Lake Como, Italy. Experience a scenic landscape rich in culture and history while networking with top creative and business leaders within the games industry. Registration details will be announced soon.

diceeurope.org

27th Annual D.I.C.E. Awards Winners Revealed

Baldur's Gate 3 wins Game of the Year!

A dazzling assembly of the interactive entertainment industry convened at the Aria Resort & Casino for the 27th Annual D.I.C.E. Awards, celebrating the remarkable accomplishments of their peers. Hosted by the Academy of Interactive Arts & Sciences (AIAS) and determined by votes from its 30,000+ members of industry experts, the developers and studios that crafted the most groundbreaking video games of the year were honored. Awards were presented in 23 diverse categories, including exceptional achievements in technology, art, animation, story, and audio.

click here to view the winners

Nintendo's Koji Kondo Selected as Hall of Fame Inductee

The Academy of Interactive Arts & Sciences (AIAS) announced today that Koji Kondo, the acclaimed Nintendo composer and sound director will be honored at the 27th Annual D.I.C.E. Awards ceremony at the Aria Resort in Las Vegas. The award ceremony will be livestreamed by IGN on Thursday, February 15th at 8:00 PM PT. 

 The AIAS Hall of Fame honor is bestowed on game creators who have been instrumental in the development of highly influential games and moving a particular genre forward. These individuals demonstrate the highest level of creativity and innovation, resulting in significant product influence on a scale that expands the scope of the industry.

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Meghna Jayanth

Narrative Designer

#gamemakersnotebook ep.194

Adam Orth chats with narrative designer Meghna Jayanth. Together they discuss Meghna's childhood moving around the world and how those experiences shaped her views; the unique aspects of writing for games; the habits, development woes, and finances of live service games; and how Thirsty Suitors takes players through an authentic and emotional journey.

Watch this episode on our YouTube channel.

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Kaveh Cohen & Michael Nielsen

Ninja Tracks

#gamemakersnotebook ep.193

Austin Wintory chats with the composing team collectively known as Ninja TracksKaveh Cohen and Michael Nielsen. Together they discussed how they first met and what drove them to create a composing partnership; how they've worked together across various video games, TV shows, and films; and why they decided to add music publishing to their repertoire. 

Watch this episode on our YouTube channel.

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Alex Ritchie & Joel Mason

Black Salt Games

#gamemakersnotebook ep.192

Trent Kusters chats with Alex Ritchie and Joel Mason of Black Salt Games, developers of the indie hit, Dredge. Together they discuss their game development journeys; the original ideas around Dredge and what the early prototypes looked like in terms of art and design; balancing difficulty and consequence in the various zones; and how they introduced an aura of spookiness throughout the game.

The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

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