D.I.C.E. Athens Early Bird Registration Now Open

Registration for D.I.C.E. Athens is now open. Mark your calendars now to make sure you attend this premier networking event taking place September 21-23, 2026 and take advantage of early bird pricing.

click here to register

2026 Game Maker's Sketchbook Collection Revealed

last chance to order high-quality prints through the iam8bit store. orders close June 25

Game Maker’s Sketchbook, the annual celebration of artistry in interactive entertainment, powered by the Academy of Interactive Arts & Sciences (AIAS), iam8bit, and fortyseven communications, has revealed the official selections for its fifth annual showcase. Honoring the imagination, craftsmanship, visual storytelling and creativity in the beautiful interactive surfaces and game worlds that players love, this year’s collection invites fans and collectors alike to celebrate the enduring power of art in and around games. The works are now available to view through the Game Maker’s Sketchbook online gallery and will also be exhibited during Summer Game Fest: Play Days from Saturday, June 6 through Monday, June 8, 2026 in Los Angeles, CA.

Fans, collectors, and supporters can pre-order high-quality prints through the iam8bit store until June 25. Every purchase directly supports nonprofit initiatives led by the Day of the Devs and AIAS Foundation, celebrating the art of games while fostering a more inclusive and creatively vibrant future for games through scholarships, mentorships, educational programs, and opportunities that champion emerging voices in the industry. 

click here to view the collection

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Justin Birkett

Grey Alien Games

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Trent Kusters chats with Jake Birkett of Grey Alien Games. Together they discuss how he worked together with Night Signal Entertainment on their card-slashing "horror" collaboration, Forbidden Solitaire; the importance of managing scope with small teams; how to properly understand Steam user engagement; and his GDC talk How to Survive in Gamedev for Eleven Years Without a Hit through the scope of the current development landscape. 

Watch this episode on our YouTube channel.

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Chandana Ekanayake

Outerloop Games

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Alexa Ray Corriea chats with Chandana Ekanayake of Outerloop Games. Together they discuss developing his newest game Dosa Divas, including the origin of the narrative and using food as a storytelling device; weaving together story with combat; the importance of the introductory hour of gameplay; his views on risk and team size; and his thoughts on working in indie development.  

Watch this episode on our YouTube channel.

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Jason Wishnov

Iridium Studios

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Alexa Ray Corriea chats with Jason Wishnov, CEO of Iridium Studios, about their newest title, People of Note. Together they discuss where the initial design concepts originated from; the difficulty of finding a publisher before landing with Annapurna; friction between narrative and game design; writing from personal experience and balancing that with whimsy; and how they integrated music into the battle system. 

Watch this episode on our YouTube channel.

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Gregory Louden

Housemarque

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Trent Kusters chats with Gregory Louden, Creative Director behind Housemarque's latest dark sci-fi bullet-ballet, Saros. Together they discuss his early work in film with directors such as Alfonso Cuarón and Ridley Scott; transitioning into games and his path from VFX, to narrative, and ultimately direction; creating a spiritual successor to Returnal while developing a brand new IP; focusing on challenging but rewarding gameplay; and building a narrative around the roguelike gameplay.  

Watch this episode on our YouTube channel.

click here to listen