27th Annual D.I.C.E. Awards Finalists Revealed

Voting for members now open

The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce the nominees for its 27th Annual D.I.C.E. Awards (#DICEAwards), the video game industry’s premier, peer-juried awards show co-hosted by Greg Miller (Kinda Funny Games) and Stella Chung (IGN). The winners will be revealed at the 27th Annual D.I.C.E. Awards ceremony, the culmination of the week-long industry gathering at the 2024 D.I.C.E. Summit (#DICE2024) that will be livestreamed by our official media partner, IGN, on Thursday, Feb. 15 from the Aria Resort in Las Vegas.

Voting for the 27th Annual D.I.C.E. Awards is now open for members of the Academy of Interactive Arts & Sciences. Ballots close Wednesday, January 17, 2024. Members will receive communication directly from the AIAS via the certified voting system hosted by eBallot with their voting credentials. To check your membership status, please visit the member section here. Not yet a member? Apply here.

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D.I.C.E. Summit Registration Now Open

Sign up now for the premier video game networking event

Registration for the 2024 D.I.C.E. Summit (#DICE2024) is now open. The premier video game networking conference returns to Las Vegas from Tuesday, February 13th through Thursday, February 15th at the Aria Resort.

This year’s D.I.C.E. theme will explore the idea, Game Changers. Highlighting the transformative impact of both people and technology in shaping the gaming industry, Game Changers will explore how human creativity, innovation, and cutting-edge technological advancements drive immersive and engaging experiences, pushing the boundaries of interactive entertainment. The D.I.C.E. Summit will bring together game makers to discuss and showcase game-changing ideas, technologies, and collaborations that have shaped the past and present and how we will continue to drive the future of interactive entertainment.

Interested in submitting a programming proposal? Please visit our submissions page here.

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Game Maker's Sketchbook Submissions Now Open

Deadline to enter is January 12, 2024

The Academy of Interactive Arts & Sciences (AIAS), iam8bit, and fortyseven (47) communications are excited to announce that submissions have opened for its 3rd annual Game Maker’s Sketchbook, which promotes and honors a broad spectrum of art by specific artists in video games and raises funds for the AIAS Foundation, the charitable arm of the Academy.

The arts showcase will collect submissions in the categories of Storyboard, Environment Art, Character Art, Iconography, Curiosities, and Impact. Submissions will be open from Nov. 8, 2023 – Jan. 12, 2024. The selections will be announced in March 2024 and showcased at the 2024 Game Developers Conference.

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Cris Velasco

Composer

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Austin Wintory chats with award-winning Composer Cris Velasco. Together they discuss his long and illustrious career working on some of the biggest franchises in gaming including Mass EffectGod of WarDarksiders, and Borderlands; and his love of painting and fine art and the ways his two passions inform each other.

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

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Naoki Yoshida

SQUARE ENIX

#gamemakersnotebook ep.189

Shuhei Yoshida chats with FINAL FANTASY XVI Producer Naoki Yoshida. Together they discuss his career and what led to him helping relaunch FINAL FANTASY XIV and eventually producing the newest entry in the series; the key decisions they made with FINAL FANTASY XVI with their approach to story and gameplay; how they navigated the pandemic and how it impacted development; and his thoughts on what young game developers looking to break into the industry can do to prepare themselves.

The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

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Thierry Boulanger

Sabotage Studio

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Trent Kusters chats with Sabotage Studio President and Creative Director, Thierry Boulanger. Together they discuss his journey into games including the early influences that led him towards development; founding Sabotage Studio and the design pillars they follow; key lessons they learned creating The Messenger that they implemented in Sea of Stars; and playing within the limits of retro games while creating modern experiences.

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

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