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2010 Interactive Achievement Awards

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View Category Winners

Action Game of the Year

Action Game of the Year

Action Games are titles that follow the gameplay from the perspective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game.
Adventure Game of the Year

Adventure Game of the Year

Adventure games are those titles in which players are challenged with real-time action activities where timing, skill and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics.
Family Game of the Year

Family Game of the Year

The Family Game of the Year shall be awarded to the best title of any genre geared towards a shared, family gaming experience. The title�s play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play.
Fighting Game of the Year

Fighting Game of the Year

Fighting games are those titles that offer the user the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game.
Game of the Year

Game of the Year

The single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts and Sciences that best utilizes the chosen medium to entertain users.
Outstanding Achievement in Animation

Outstanding Achievement in Animation

This award will be presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life in an interactive title. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism (look and feel).
Outstanding Achievement in Art Direction

Outstanding Achievement in Art Direction

Presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title.
Outstanding Achievement in Game Design

Outstanding Achievement in Game Design

This award will be presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience.
Outstanding Achievement in Gameplay Engineering

Outstanding Achievement in Gameplay Engineering

Presented to the individual or team whose work represents the highest level of achievement in engineering artificial intelligence and related elements which contribute to a challenging game.
Outstanding Achievement in Online Gameplay

Outstanding Achievement in Online Gameplay

This award will be presented to the individual or team whose work represents the highest level of achievement in online gameplay in an interactive title. These titles frequently offer excellent matchmaking systems, innovative gameplay options including collaborative and competitive gameplay, user customization and fluidity of gameplay.
Outstanding Achievement in Original Music Composition

Outstanding Achievement in Original Music Composition

Presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of this Award.
Outstanding Achievement in Sound Design

Outstanding Achievement in Sound Design

Presented to the individual or team whose work represents the highest level of achievement in creating a unified audio environment, integrating both music and audio effects, in an interactive title.
Outstanding Achievement in Soundtrack

Outstanding Achievement in Soundtrack

Presented to the individual or team whose work represents the highest level of achievement in soundtrack (collection of songs) for an interactive title. The selection, quality and integration of the songs into the interactive title will be considered when determining the recipient of this Award.
Winner:
Outstanding Achievement in Visual Engineering

Outstanding Achievement in Visual Engineering

Presented to the individual or team whose work represents the highest level of achievement in rendering 3-D virtual environments for an interactive title.
Outstanding Innovation in Gaming

Outstanding Innovation in Gaming

The game that, through innovation of design and execution, is most likely to define a new category of games, or represents a creative or technological breakthrough in an existing console category or genre.
Winner:
Racing Game of the Year

Racing Game of the Year

Racing games are those titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion.
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Sports Game of the Year

Sports Game of the Year

Sports games offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user the experience of participating in an existing competitive sport.
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Strategy/Simulation Game of the Year

Strategy/Simulation Game of the Year

Strategy games are defined to be those titles in which the user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution.
Winner:
Casual Game of the Year

Casual Game of the Year

Casual games are those titles that are designed to appeal to novice or experienced players; are produced with low-cost budget targets; are available through online or retail distribution; and may be played on console, computer or mobile platforms.
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Outstanding Achievement in Adapted Story

Outstanding Achievement in Adapted Story

Presented to the individual or team whose work has furthered the interactive experience through the creation of a game based on previously existing material. This can be an adaptation or an extension of an existing licensed property or brand.
Outstanding Achievement in Character Performance

Outstanding Achievement in Character Performance

Presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance (motion capture work), character design and execution, and writing.
Outstanding Achievement in Game Direction

Outstanding Achievement in Game Direction

The individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills that include vision, management execution, aesthetics, and game craft. This award recognizes the role of the Creative Director, Design Director, or Lead Designer in guiding all elements of a title and shaping the final outcome of a game.
Outstanding Achievement in Original Story

Outstanding Achievement in Original Story

Presented to the individual or team whose work has furthered the interactive experience through the creation of an original game world exemplified in the coalescence of setting, characters and plot.
Outstanding Achievement in Portable Game Design

Outstanding Achievement in Portable Game Design

This award will be presented to the title that makes the most compelling contribution to the unique opportunities and challenges of portable, mobile and networked game play.
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Portable Game of the Year

Portable Game of the Year

The Portable Game of the Year shall be the game developed for a portable platform that demonstrates the greatest achievement in overall game design, play and/or breakthrough in portable gaming. All genres of games are included.
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Role-Playing/Massively Multiplayer Game of the Year

Role-Playing/Massively Multiplayer Game of the Year

This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in a persistent world. Through the player�s actions, his/her virtual characters� statistics or traits demonstrably evolve throughout the game.
Social Networking Game of the Year

Social Networking Game of the Year

Social networking games connect people through a collective game experience, allowing quick, easy and fun interactions between real-life friends.
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View Developers

Chair Entertainment

Chair Entertainment

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Codebell

Codebell

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Codemasters

Codemasters

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Dimps/Capcom

Dimps/Capcom

Games Winner(s)
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EA Tiburon

EA Tiburon

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Firemint

Firemint

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Namco Bandai

Namco Bandai

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Next Level Games

Next Level Games

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Playfish

Playfish

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Radical Entertainment

Radical Entertainment

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Visual Concepts

Visual Concepts

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Volition

Volition

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Yuke's Osaka

Yuke's Osaka

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2K Sports

2K Sports

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Codebell

Codebell

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Codemasters

Codemasters

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Firemint

Firemint

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Namco Bandai

Namco Bandai

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