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2008 Interactive Achievement Awards

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View Category Winners

Action Game of the Year

Action Game of the Year

Action Games are titles that follow the gameplay from the perspective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game.
Adventure Game of the Year

Adventure Game of the Year

Adventure games are those titles in which players are challenged with real-time action activities where timing, skill and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics.
Cellular Game of the Year

Cellular Game of the Year

The Cellular Game of the Year shall be the game developed for a wireless phone or handset that demonstrates the greatest achievement in overall game design, play and/or breakthrough in wireless gaming.
Winner:
Computer Game of the Year

Computer Game of the Year

The best game voted by the membership of the Academy that operates on a Windows or Macintosh OS-based multipurpose computing system.
Winner:
Console Game of the Year

Console Game of the Year

The best game voted by the membership of the Academy that operates on a video game console platform.
Downloadable Game of the Year

Downloadable Game of the Year

The Downloadable Game of the Year shall be the game where the sole form of distribution is through a digital marketplace on PC or console.
Nominated Games:
Family Game of the Year

Family Game of the Year

The Family Game of the Year shall be awarded to the best title of any genre geared towards a shared, family gaming experience. The title�s play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play.
Winner:
Handheld Game of the Year

Handheld Game of the Year

The Handheld Game of the Year shall be the game developed specifically for a handheld gaming platform that demonstrates the greatest achievement in overall game design, play and/or breakthrough in handheld gaming. All game genres are included. Handheld platforms include, but are not limited to: Nintendo DS, Nintendo 3DS, Sony PlayStation Portable, and Sony PS Vita.
Outstanding Achievement in Animation

Outstanding Achievement in Animation

This award will be presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life in an interactive title. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism (look and feel).
Outstanding Achievement in Art Direction

Outstanding Achievement in Art Direction

Presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title.
Winner:
Outstanding Achievement in Game Design

Outstanding Achievement in Game Design

This award will be presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience.
Outstanding Achievement in Gameplay Engineering

Outstanding Achievement in Gameplay Engineering

Presented to the individual or team whose work represents the highest level of achievement in engineering artificial intelligence and related elements which contribute to a challenging game.
Outstanding Achievement in Online Gameplay

Outstanding Achievement in Online Gameplay

This award will be presented to the individual or team whose work represents the highest level of achievement in online gameplay in an interactive title. These titles frequently offer excellent matchmaking systems, innovative gameplay options including collaborative and competitive gameplay, user customization and fluidity of gameplay.
Outstanding Achievement in Original Music Composition

Outstanding Achievement in Original Music Composition

Presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of this Award.
Winner:
Outstanding Achievement in Sound Design

Outstanding Achievement in Sound Design

Presented to the individual or team whose work represents the highest level of achievement in creating a unified audio environment, integrating both music and audio effects, in an interactive title.
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Outstanding Achievement in Soundtrack

Outstanding Achievement in Soundtrack

Presented to the individual or team whose work represents the highest level of achievement in soundtrack (collection of songs) for an interactive title. The selection, quality and integration of the songs into the interactive title will be considered when determining the recipient of this Award.
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Outstanding Achievement in Story Development

Outstanding Achievement in Story Development

Presented to the individual or team whose work has furthered the interactive experience through the creation of a game world exemplified in the coalescence of setting, characters and plot.
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Outstanding Achievement in Visual Engineering

Outstanding Achievement in Visual Engineering

Presented to the individual or team whose work represents the highest level of achievement in rendering 3-D virtual environments for an interactive title.
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Outstanding Character Performance

Outstanding Character Performance

Presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance (motion capture work), character design and execution, and writing.
Outstanding Innovation in Gaming

Outstanding Innovation in Gaming

The game that, through innovation of design and execution, is most likely to define a new category of games, or represents a creative or technological breakthrough in an existing console category or genre.
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Overall Game of the Year

Overall Game of the Year

The single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts and Sciences that best utilizes the chosen medium to entertain users.
Racing Game of the Year

Racing Game of the Year

Racing games are those titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion.
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Roleplaying Game of the Year

Roleplaying Game of the Year

This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in a persistent world. Through the player�s actions, his/her virtual characters� statistics or traits demonstrably evolve throughout the game.
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Sports Game of the Year

Sports Game of the Year

Sports games offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user the experience of participating in an existing competitive sport.
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Strategy/Simulation Game of the Year

Strategy/Simulation Game of the Year

Strategy games are defined to be those titles in which the user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution.

View Developers

Big Fish Games

Big Fish Games

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CD Projekt Red

CD Projekt Red

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Codemasters

Codemasters

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EA Canada

EA Canada

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EA Mobile

EA Mobile

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Evolution Studios

Evolution Studios

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Glu Mobile

Glu Mobile

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Hipsoft

Hipsoft

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MachineWorks Northwest

MachineWorks Northwest

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PopCap Games

PopCap Games

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Screenlife, WXP

Screenlife, WXP

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thatgamecompany

thatgamecompany

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Tri-Crescendo

Tri-Crescendo

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Visual Concepts

Visual Concepts

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View Publishers

2K Sports

2K Sports

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Atari

Atari

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Big Fish Games

Big Fish Games

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Codemasters

Codemasters

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Glu Mobile

Glu Mobile

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Hipsoft

Hipsoft

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PopCap Games

PopCap Games

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Skyzone

Skyzone

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