flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and dive into the abyss. With an embedded design of DDA (dynamic difficulty adjustment), players with differing skill levels can intuitively customize their game experience and enjoy the game at their own pace.
Players must go with the Flow in this fine arts thesis project turned game where the object is to float through space consuming lesser organisms. While watching the action in full high definition, gamers can navigate one of six playable creatures through a variety of environments using either the analog sticks or the motion detection of the wireless controller. There are several different edible options in the game, and players must eat the boss character from each level to advance. After consuming a lesser being, gamers take on the characteristics of the eaten animal including their strength. This allows players to customize the look of their avatar by watching what they eat.