D.I.C.E. Awards Submissions Now Open

The Academy of Interactive Arts & Sciences (AIAS), the video game industry’s professional trade organization, representing over 30,000 development and creative members, has opened submissions for the 28th Annual D.I.C.E. Awards (#DICEAwards), serving to recognize excellence among peers currently working in games. The deadline to enter is Friday, December 6, 2024 at 5pm PT. 

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2025 D.I.C.E. Summit Registration Now Open

February 11 to 13, 2025 at the Aria Resort & Casino

Sign Up For the Early Bird Discount

Registration for the 2025 D.I.C.E. Summit is now open. D.I.C.E. Summit and the D.I.C.E. Awards will be held at the Aria Resort & Casino in Las Vegas. Book your pass now to receive the early bird discount to the premier games industry networking event. 

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Briana White

Actor

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Alexa Ray Corriea chats with Final Fantasy VII actor Briana White. Together they discuss the casting process and how she originally auditioned for both Tifa and Aerith; respecting the original Japanese performance by Maaya Sakamoto; how localization transforms the creative process; how she dealt with insecurity and imposter syndrome ahead of her performance; and what her next dream role would be.

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

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Dom Matthews

Ninja Theory

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Adam Orth chats with Dom Matthews, Studio Head of Senua's Saga: Hellblade II developer Ninja Theory. Together they discuss the history of Ninja Theory as a studio and the unique DNA found in their games; their mission of crafting life changing art with game changing tech; avoiding making games for "everyone" and finding their audience; becoming a part of Xbox Game Studios and feeling empowered; and the importance of having a studio culture of trust.

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

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Derek Yu, Jon Perry, & Eirik Suhrke

UFO 50

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Trent Kusters chats with Derek YuJon Perry, and Eirik Suhrke. Together they discuss how they collaborated along with other legendary indie developers to brainstorm the 50 games found in the retro-inspired collection, UFO 50; how important it was to have a core vision for each game, the creative decisions they made to fit within the limitations of the era; when they knew a game was finished; and how the long development time allowed them to start a game only to revisit it years later with fresh eyes and new skills. 

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

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AIAS Foundation Scholars Announced

The AIAS Foundation, the philanthropic arm of the Academy of Interactive Arts & Sciences (AIAS), is pleased to award seven scholarships to outstanding students and early professionals who are dedicating their careers to the advancement of the video game industry. 

The scholarship winners will each receive $2,500 or a travel stipend to a video games conference, participate in a mentorship program, and are eligible to participate in a professional training and networking opportunity at the 2025 D.I.C.E. Summit and 28th Annual D.I.C.E. Awards show. 

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