In 2002, the AIAS created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, a high-level interactive entertainment conference that brings together the top video game designers and developers from around the world and business leaders from all major publishers to discuss the state of the industry, its trends and the future. The Summit includes sessions led by the most creative minds in the video game industry as well as leaders from related entertainment fields. Sessions are designed to address the challenges of game creation and inspire new ways of making games.
The D.I.C.E. Summit also includes a golf tournament, poker tournament, go-kart tournament, the Into the Pixel™ gallery and silent auction, and is the home of the D.I.C.E. Awards.
Design. Innovate. Communicate. Entertain. These are the core tenets that power the D.I.C.E. Summit – the Academy of Interactive Arts & Sciences annual gathering of the best and brightest minds in interactive entertainment and home to our annual Interactive Achievement Awards program.
For 16 years, the Academy has been celebrating the BEST in interactive entertainment. Each year, the Academy and the global game community gather together to celebrate the artistic achievements that continue to push the scope of our medium. As a result, the peer-driven, annual awards have become one of the highest honors to bestow upon a video game and the many talented game makers. Over the past several years, our members and many supporters independently began referring to our awards program simply as the D.I.C.E. Awards – a nickname celebrating the shared history and principles embodied in the D.I.C.E. Summit moniker. We began to think that this nickname, coined by our community, served as the best and boldest way to represent our awards. It truly encapsulates what we are all about – the celebration of the amazing innovative and creative forces within the video game and interactive entertainment industry.
The D.I.C.E. Awards recognize the best video games, computer games, mobile entertainment as well as individual and team craft achievement. Award winners are determined by a vote of qualified AIAS members. Each year the AIAS inducts and/or presents an industry icon into all or some of the Hall of Fame, Lifetime Achievement and Pioneer Award.
Created in 2004, the Into the Pixel is an exploration and celebration of the art of video games. A collaboration between the Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA), this is an art exhibition that brings together experts from the traditional fine art world and the interactive entertainment industry to display and discuss the art of the video game. Each year the Into the Pixel collection will be unveiled and presented at the annual E3 Expo at the Los Angeles Convention Center. Into the Pixel has travelled throughout the world, including the E3 Expo, GDC, D.I.C.E. Summit, Toronto International Film Expo, FMX conference in Stuttgart, AnimFX in New Zealand and South by Southwest in Austin, Texas.
The AIAS Foundation’s mission is to encourage the emerging talent in the video game industry through its scholarship programs in honor of two individuals who have contributed greatly to this medium, Randy Pausch and Mark Beaumont.
Students from the University of Southern California’s game design program play-through and then critically examine a game title before a panel of 20-30 game makers. It is a program that allows the academy a chance to see more of today’s best games, allows the students to demonstrate their understanding of game design and play mechanics, and fosters some terrific conversations and “dialogue” between game makers about contemporary titles.