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TEN QUESTIONS WITH THE ACADEMY
Ten Questions with the Academy is a special weekly feature where some of the most significant figures in the video game industry provide their input on past trends, current events, and future challenges and goals for the entertainment software community.

INTERVIEW WITH TIM CAMPBELL

Ten Questions with the Academy: Tim Campbell


Tim Campbell is a member of the Academy of Interactive Arts and Sciences where he serves as one of its board directors.  He works for Vigil Games.


Q: What’s the one problem of game development you wish you could instantly solve?

A: How to get quality games made on time and on budget without anyone having to work any overtime.


Q: Tell us one of your recent professional insights.

A: Our industry, as a whole, does not currently operate in a sustainable fashion for the long term.  Fundamentals have to change. 


Q: When you look at the future is there one great big trend that affects everyone?

A: Consumers are extremely well informed about their gaming options and you cannot fool them.  Everything that you put into your game matters, so make it all count. 


Q: What's your favorite part of game development?

A: Working with a talented group of creative people on a daily basis. 


Q: What game are you most jealous of?

A: World of Warcraft.  It changed the way we think of gaming and took what was previously a niche genre and grew the audience because of both its quality and accessibility.  It is a game that has something for everyone at a high level of quality all in one package.  It can be played solo, cooperatively, competitively and socially all in the same experience.  For people like me who like a little bit of everything, it allows me to have a slightly different slice of gameplay every time I sit down to play.  Add in the stickiness of the character progression and satisfying reward systems and you have a recipe for true addiction.


Q: Are games important?

A: Games are as important as any other form of mass entertainment.  People need fun in their lives. 


Q: If you weren't in game development, what would you be doing today?

A: I have no idea.  I was parking cars before I joined the industry. 


Q: Do you think it’s important for developers to continue playing games?

A: It’s essential that developers continue to play games to keep pace with the rapid evolution of game making. 


Q: What's the biggest challenge you see facing the industry?

A: How to transition from a used games driven retail model to a direct, long-term, service-oriented relationship with our consumer. 


Q: On a practical basis, what’s the one thing you’re going to tackle next?

A: Help make our company operate better through stronger management and communication practices.

TEN QUESTIONS LINKS
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Alex Rigopulos
Brian Reynolds
Bruce Shelley
Chris Taylor
Dan Connors
David Jaffe
Denny Thorley
Glen Schofield
Jay Cohen
John Riccitiello
Ken Levine
Louis Castle
Masaya Matsuura
Matias Myllyrinne
Mike Capps
Mike Morhaime
Ray Muzyka
Rich Hilleman
Richard Garriott
Scott Foe
Shuhei Yoshida
Ted Price
Tim Campbell
Todd Howard
Will Wright
 

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