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TEN QUESTIONS WITH THE ACADEMY
Ten Questions with the Academy is a special weekly feature where some of the most significant figures in the video game industry provide their input on past trends, current events, and future challenges and goals for the entertainment software community.

INTERVIEW WITH RICHARD GARRIOTT

Ten Questions with the Academy: Richard Garriott



Richard Garriott is a member of the Academy of Interactive Arts and Sciences.  He was inducted into the Academy’s Hall of Fame in 2006.  He spoke at the D.I.C.E. Summit® in 2006, and will speak again in 2010.


Q: What game are you most jealous of?
 
A: Diablo was the game that I was most jealous of. They made the action RPG I wished was at the core of some of the later Ultimas.  I would have then added all the Ultima depth to it and had a great time!


Q: Tell us one of your recent professional insights.
 
A: The cost of space travel will come down between 10x and 100x very soon! (I know I am cheating with a space travel example, but it’s true!)


Q: How do you measure success?
 
A: As an artist, I make art both for myself, but also hoping others will like it. I have found my best successes came when I believed devoutly in a game often never understood by the company until near or after release. I have made my worst failures when I listened to critics along the path of creation and watered down a vision into something that was no long the pure vision it began with.


Q: What's your favorite part of game development?

A: Reality Crafting is the part I enjoy and find I have unique ability to contribute to. Virtue systems, story craft, cultural histories, social relevance, languages and maps – these are my favorite parts.


Q: What’s the one problem of game development you wish you could instantly solve?
 
A: Development time. In the movie industry you can buy everything but the good idea off the shelf. In ours, we are reinventing the tools constantly, so it’s much harder.


Q: On a practical basis, what’s the one thing you’re going to tackle next?

A: Bring quality design and technology to social media games.


Q: Are games important?

A: Absolutely! As important as books, film and television. Perhaps more so, due to their ability to engage us much more deeply.
 

Q: Do you think it’s important for developers to continue playing games?

A: Yes.
 

Q: What's the biggest challenge you see facing the industry?
 
A: Keeping up with changing platforms and tastes, while keeping costs and dev times under control.


Q: Finally, when you look at the future is there one great big trend that affects everyone?

A: The broadening of the market to include vast numbers of “casual” gamers. I believe there are great games that everyone will love, but it will take a few cycles for developers to figure it out. But it is already shifting the economics of the game dramatically.
TEN QUESTIONS LINKS
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Alex Evans
Alex Rigopulos
Brian Reynolds
Bruce Shelley
Chris Taylor
Dan Connors
David Jaffe
Denny Thorley
Glen Schofield
Jay Cohen
John Riccitiello
Ken Levine
Louis Castle
Masaya Matsuura
Matias Myllyrinne
Mike Capps
Mike Morhaime
Ray Muzyka
Rich Hilleman
Richard Garriott
Scott Foe
Shuhei Yoshida
Ted Price
Tim Campbell
Todd Howard
Will Wright
 

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