Video Game Titles
HOME
ABOUT AIAS PRESS EVENTS AWARDS D.I.C.E. SUMMIT FEATURES JOIN
 
INTERACTIVE ACHIEVEMENT AWARDS
12th Annual Awards
11th Annual Awards
10th Annual Awards
9th Annual Awards
8th Annual Awards
7th Annual Awards
6th Annual Awards
5th Annual Awards
4th Annual Awards
3rd Annual Awards
2nd Annual Awards
1st Annual Awards
TEN QUESTIONS WITH THE ACADEMY
Ten Questions with the Academy is a special weekly feature where some of the most significant figures in the video game industry provide their input on past trends, current events, and future challenges and goals for the entertainment software community.

INTERVIEW WITH KEN LEVINE

Ten Questions with the Academy: Ken Levine


Ken Levine is a member of the Academy of Interactive Arts and Sciences.  He spoke at the D.I.C.E. Summit® in 2008.  He works for 2K Boston.


Q: How do you want to be remembered?

I want to be remembered for making cool games. Also, for making Shawn Elliott cry.


Q: What's your favorite part of game development?

A: Strangely, crunch. It's the worst and best part.  It's often long, exhausting, and relentless, but it's also the time you get to watch the team's years of hard work come together amongst your friends and colleagues.


Q: If you weren't in game development, what would you be doing today?

A: Selling Mary Kay. I'd have one of those cars by now, for sure.


Q: What game are you most jealous of?

A: World of Warcraft, because development never ends.  You don't make errors, you just fix them. And it's super-awesome.  And then, of course, the zillions and zillions of dollars.


Q: What's the one problem of game development you wish you could instantly solve?

A: I wish we knew a bit more about how people played the games our company makes.


Q: Are games important?

A: Compared to food?  No.  Compared to other Media?  Why the hell not?  Important is a relative term…there's no reason we can't be as important as a poem, a song, a movie, a River Dance.


Q: Do you think it’s important for developers to continue playing games?

A: Yes – if you don't play games you're not a developer.  I play everything – great games from start to finish – crap, one-to-five minutes.


Q: How do you measure success?

A: In cubits.


Q: What's the biggest challenge you see facing the industry?

A: The industry has changed a lot in this cycle. There have been a lot of surprises – the Wii, DLC, digital download media and the declining buyability of mid budget three-to-ten million dollar games. Developers have to adapt to these realities and either go really big or find ways to make really fun smaller budget titles.


Q: Finally, when you look at the future is there one great big trend that effects everyone?

A: The last six months has cracked open the real potential of co-op a tiny bit. I've been playing a ton of Left4Dead, Resistance 2, Warhammer Online and I'm not someone who is big on multiplayer except for endless bouts of pathetic WoW solo grinding.
TEN QUESTIONS LINKS
Features
Alex Evans
Alex Rigopulos
Brian Reynolds
Bruce Shelley
Chris Taylor
David Jaffe
Denny Thorley
Glen Schofield
Jay Cohen
John Riccitiello
Ken Levine
Louis Castle
Masaya Matsuura
Matias Myllyrinne
Mike Capps
Mike Morhaime
Ray Muzyka
Rich Hilleman
Scott Foe
Shuhei Yoshida
Ted Price
Todd Howard
 

SEARCH INTERACTIVE.ORG
Advanced Search >>
Can't find what you are looking for?

AIAS MEMBER ACCESS
Username:
Password:
 
Forgot Your Password?
Apply for AIAS Membership

NPD TOP 10 VIDEO GAME SALES
NPD Top 10 Video Games Sales

MAILING LIST
Please enter your email address below to join or be removed from our mailing list.
Email:  
 

Website Design By:
Website Design and Website Development by Thinking2