Game Maker's Sketchbook Selections Revealed

The Academy of Interactive Arts & Sciences (AIAS), iam8bit, and fortyseven (47) communications are excited to reveal the official selections for the third year of the Game Maker’s Sketchbook. 

The selections will be on view at the Game Developers Conference (GDC) from Monday, March 18 to Friday, March 23, 2024 on Level 2 of the West Hall Lobby of the Moscone Center in San Francisco, home to GDC.

The works of art are now available to view at the Game Maker’s Sketchbook online gallery. Fans and supporters may purchase prints through the iam8bit store for a two-week limited period, starting today and running through March 29. 

click here to view the collection

2024 AIAS Foundation Scholarship Applications Now Open

The AIAS Foundation has opened submissions for its annual scholarship programs benefiting students and early professionals in the video games industry. The AIAS Foundation, WomenIn, and Girls for Gaming scholarships are provided to talented students and early professionals who aspire to make a mark in the games industry through their dedication, passion, and interest in pushing forward the medium of interactive entertainment. Submissions are due May 31, 2024.  

click here to learn more

D.I.C.E. Lake Como Announced

September 30 to October 2, 2024

Registration details coming soon

D.I.C.E. Europe 2024 will be taking place from September 30th to October 2nd in Lake Como, Italy. Experience a scenic landscape rich in culture and history while networking with top creative and business leaders within the games industry. Registration details will be announced soon.

diceeurope.org

 

Gabe Amatangelo

CD PROJEKT RED

#gamemakersnotebook ep.198

Adam Orth chats with the Director of Cyberpunk 2077: Phantom LibertyGabe Amatangelo. Together they discuss Gabe's journey to game development and how he found himself at CD PROJEKT RED; how the initial release of Cyberpunk 2077 affected the team and what steps they took to course-correct; the game design and story elements they emphasized to add weight to every decision; and being consciously nuanced with real-world allegories.

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

click here to listen

Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme

Motive Studio

#gamemakersnotebook ep.197

Adam Orth chats with Roman Campos-OriolaEric Baptizat, and Philippe Ducharme from Motive Studio. Together they discuss what led to the decision to remake a beloved classic in Dead Space; which elements from the original release they decided to keep and what they thought they could improve; and the intricate balance between the tools, enemies, and environments that create Dead Space's tension filled gameplay. 

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

click here to listen

27th Annual D.I.C.E. Awards Winners Revealed

Baldur's Gate 3 wins Game of the Year!

A dazzling assembly of the interactive entertainment industry convened at the Aria Resort & Casino for the 27th Annual D.I.C.E. Awards, celebrating the remarkable accomplishments of their peers. Hosted by the Academy of Interactive Arts & Sciences (AIAS) and determined by votes from its 30,000+ members of industry experts, the developers and studios that crafted the most groundbreaking video games of the year were honored. Awards were presented in 23 diverse categories, including exceptional achievements in technology, art, animation, story, and audio.

click here to view the winners