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Don Daglow

Don DaglowInteractive Entertainment

Don Daglow is a pioneering video game and online game designer whose career stretches from the birth of the industry to the present day. His design for Neverwinter Nights was honored with an Emmy® Award for Technology and Engineering in 2008. Electronic Games has called him "one of the best-known and respected producers in the history of the field," and in 2003 he received the CGE Award for "groundbreaking achievements that shaped the Video Game Industry." He currently serves as a consultant for game developers, publishers and investors.

Starting in 1971, Don spent nine years creating games on mainframes, designing several first-ever titles that foreshadowed major game industry genres. After being selected as one of the original five in-house programmers at Mattel, he served as director of Intellivision game development during the first generation of Video Game consoles. In 1983 he accepted a position as one of three producers at a small start-up called Electronic Arts, where he produced two of the first three EA sports titles. He then took over leadership of the Entertainment and Education division at Broderbund, where he acquired the rights to Sim City and Star Wars, as well as managing development of the Carmen Sandiego series and the original Prince of Persia.

In 1988 he founded Stormfront Studios, which became one of the most successful game developers in North America and earned a spot on the Inc. 500 three times. During the next twenty years over 14,000,000 Stormfront games were sold, and the company also broke audience and sales records with pioneering online games. By the time the company closed in 2008 its products had generated over $500,000,000 at retail for packaged games and online titles.

Don designed and programmed the first-ever computer baseball game and first sports simulation in 1971 (now recorded in the Baseball Hall of Fame in Cooperstown), the first mainframe computer role-playing game ("Dungeon" for PDP-10 mainframes, 1975), the first sim game (Video Game Hall of Fame title "Utopia" for Intellivision, 1981) and the first game to use multiple camera angles (Intellivision "World Series Major League Baseball", 1983). He led the design for Computer Game Hall of Fame title Earl Weaver Baseball (1987) as well as the original Neverwinter Nights for AOL (1991-97).